If you really want to access them prior to that you can hack one of the game save files (this is not recommended as you can mess up your game state if not careful). These modes are unlocked when you complete the campaign at least once. I want to access ironman mode or weapon restriction modes. If you are stuck running forward, press and release the "w" key. For example, if you can't shoot, press and release the shift key. For now though, you can fix this by pressing the key that is "stuck" in a down state. This is a known issue that we intend to address in a future patch. I can't shoot after closing the Steam overlay or I can't stop running after closing the Steam overlay There are a lot of commands and cheats in there which you can look at using "help". Yes, you can bring up the console with Alt-tilde ("~"). Is there a game console and how do I use it? There is no motion blur or depth of field processing on any of the game cameras. Mac: ~/Library/Application Support/BlueManchu/VoidBastardsĬan I turn off motion blur/depth of field? Windows: Void Bastards stores the log and save files in %appdata%.\LocalLow\BlueManchu\VoidBastards. You can, of course, use your mouse driver to bind macros if that is supported. Not currently, but we're aware of the request to be able to do so and are looking into it. It's designed strictly as a single player experience. Sorry, but there are no plans to add multiplayer or co-op functionality to the game at this time. Will multiplayer/Co-Op ever be supported? Sorry, but there are no plans to release on Linux at this time. Note that if you die while on board a ship you lose anything you picked up in that ship too. You lose all ammo, food, fuel, merits, torpedoes and warp keys when you die, however, you will keep all parts, materials and upgrades you have built on the workbench. You can change the color of the border in the game graphics options. Yes, you will see different ships and other nebula locations each time you start a new game.Ĭan the white border around the game be turned off or changed color?. Will the campaign be different each time I play? Yes, we will continue to support the game but we have nothing specific to announce about future content additions yet. And it's not like i expected world-class writing, but this is just depressing and annoying.Will the developers be supporting this game with patches and updates? ![]() Well, yeah, those things you listed kinda go without saying as well. I just wanted some sort of climax like an ending boss or something of that sort. It is kinda funny how it plays out anyway. I couldnt care less about the narrative of the ending. The gameplay loop is what makes this game and i find it very good. ![]() Just in case i want to say the following. That's basically like the winner of the Hunger Games just getting shot in the face, "cuz, omg, isn't the world a cruul plais? Liek, omg, so dark and subverting expektaishuuns" ![]() I would get it if the good ending was locked behind Uber-Mega-Hard-Bastard, but this is just not worth playing at all. I mean, i should have known from the tutorial mission, but it's once again proving that these developers want to force things onto you, no matter what you do. I can't stand games that just give you a sh*tty ending no matter what. I was on the verge with the game after seeing the tutorial mission, but this is more like a stake through the coffin rather than a nail. Originally posted by Murf_This!:Ok, seriously, so at the end of all that we don't even make it? Meaning there is absolutely 0 point in being invested in the character you are playing? Yeah, f*ck that. ![]() LoL, it was sounding pretty legit up until the final paragraph. Originally posted by Dogmatius:According to a very unreliable source they had to make a lacklustre open ending like that in order to set up the story for their upcoming sequel Void Bast***s 2: Whale Spunk. Rumor also has it that the story will feature a 8 player coop mode and 64 player pvp faction warfare. It's an action packed sequel where you have to work your way from lowly deckhand to pirate king by pillaging abandoned derelict vessels to build a large enough fortune, so that you can finally take the fight to WCG and the evil overseer B.A.C.S. *dum-dum-dum* PIRATES! Seems like you have been taken prisoner yet again. Dark figures step into the light and reveal themselves to be. Mysterious liquids seeps in and X-83 is hydrated just in time to watch the whale being cut open from the outside as a blinding bright light starts to pour in. Our hero X-83 is swallowed together with a few million of his brethren and all hope seem to be lost until a large harpoon suddenly rips through the whale, rupturing X-83's bag. The SOM is attacked by a hungry void whale that has come to feast on our delicious f-dried captives. According to a very unreliable source they had to make a lacklustre open ending like that in order to set up the story for their upcoming sequel Void Bast***s 2: Whale Spunk.
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